8/31/2023 0 Comments Xcom 2 timer modLike the game is encouraging you to dash and then all of a sudden you dashed one move too far and activated a pod. I don't think that the forced speed interacts particularly well with (a) the need to make sure that you squad is actually ready for a pod of enemies to magically activate at any point and (b) the fact that the levels are procedurally generated so the devs can't make sure that the levels are constructed in a sensible way. ![]() I don't like them because of the way that the enemies are still clumped into pods that magically activate as soon as you spot them, unless you are in concealment.
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